(this isn't Honolulu, this is Sim City 3000, but it looks similar!)


Talk details: Talk details should be emailed to all participants. The talks are 15 minutes long, please contact the chairs if you have any questions.
Keynote details added: The program now has details of our keynote from Dean Grandquist, Technical Director at Visceral Games.
Registration Details: As registrations are beginning to come in, make sure to read our Registration page for all the details you need (especially the dinner... it's going to be a lot of fun!)

Program and Accepted Papers Online: Congratulations to the authors of all of our accepted papers.


Welcome to the home of the 1st Games and Software Engineering Workshop (GAS 2011), to be held at ICSE 2011 on 22nd May 2011 in Honolulu, Hawaii. Check out the Call for Papers for all the details.

At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. Software engineering hasn't yet been able to meet the demands of the games industry, an industry that works at the forefront of technology and creativity, where creating a fun experience is the most important metric of success. GAS 2011 will explore the demands of game creation and ascertain how the software engineering community can contribute to this important creative domain. Furthermore, GAS 2011 will investigate how games can help aid the software engineering process or improve software engineering education. Research in these areas has been exciting and interesting, and GAS 2011 will be the first time practitioners from all three fields to have the opportunity to come together at ICSE to investigate the possibilities of this innovative research area.

We look forward to seeing you in Honolulu in 2011!

GAS 2011 Chairs:
Jim Whitehead, University of California, Santa Cruz
Chris Lewis, University of California, Santa Cruz